Even with a bit of performance degradation, it would be totally worth it. lookout in olden-days, trying to scout out lurking pirates through my hand-held spyglass from the crows nest atop a toss- ing sailing vessel. A proper mast top would be used to reinforce the rigging. Our crow’s nest should properly be called a mast top, or fighting top, as the term crow’s nest did not exist in 1545. This would also make multi-crew shipbuilding more fun, since you could have someone in the crow's nest looking for land. The invention of the crow’s nest is credited to William Scoresby Snr (17601829), and the term was first used in 1807, long after the Mary Rose sank. I'd love the general render distance to be ~10-20% higher, with the ability to use a telescope to extend that by ~50%. Sure, but in the wonderful land of PC gaming, a lot of computers will probably be able to support that sort of rendering, especially after Ylands gets into some more optimization stuff. Unless some developer can come up with some clever pre-rendering shortcuts to implement this, I don't see how this would happen. TLDR: if you want telescopic vision, expect your PC to run about 1/9x performance of what it is now. bingo card with Shark, Parrot, pirate ship, Wheel, Telescope, Sword, pirate hat, Eye patch, Cannon and peg leg. Well, that is if the game engine is rendering in all 6 directions in 3D it'll likely be less than 9x, but even if it's something like strict land-sea rendering, you're still looking at somewhere on the order of 4-6x overhead per X distance. After looking for a suitable sized wooden bucket or bushel basket for several weeks, I finally found a plastic half sized wine/rum keg at the local Orchard Supply hardware store. The math is pretty daunting: for every X in distance you want to see from your position, you would multiply (roughly) 9x in performance overhead. I decided to add a crow's nest to my Pirate ship yard haunt this year. The admiral has spotted it with his trusty telescope. There's a reason why render distance is limited in the game - polygons! The more you want to render on the screen, the more polygons that need to be drawn, and hence the more performance-intensive it gets. Pirate Ship Stern View Vector illustration of the stern of a Pirates Ship. The server would have to have a "render-ready" copy of the entire map somewhere in RAM, to be used whenever someone uses a telescope, which is something that would make even the most robust server shudder in its case! This is an absolutely great idea, but there's the issue of rendering performance issues when it comes to implementing this, as viewing the map via a telescope would require the server to render a much wider area to view (even if it's the narrow "cone" inside the telescope's view area) and certain areas in view would need to be rendered with a much higher detail level.
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